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It took a huge effort on behalf of Lince Works and Stage Clear Studios to make it run flawlessly on Nintendo Switch, but I believe we achieved it. Aragami, as a 3D game with a big usage of light and shadows, is not a GPU-friendly game. We were forced to delay the release of Aragami for Switch back in Autumn, since we quickly noticed that we needed some extra months for the game to feel as good, or even better, than its other console counterparts. What challenges did you face with porting the game to the Switch?Īs Miyamoto says, 'a delayed game is eventually good, but a rushed game is forever bad'. You could say that Aragami: Nightfall is the prequel to Aragami. It’s a paid DLC (included in the Shadow Edition for Nintendo Switch) that adds hours of content, taking place just before the events told in the base game. Since then, we’ve been adding new stuff to the game, the biggest one being the Aragami: Nightfall storyline. Could you tell us a bit about that?Īragami was originally released in late 2016. On the topic of DLC, this version comes packed with content.
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Yes, you head that right! You can play the full story campaign in the base game and included story DLCs with a friend online. While there are other stealth games out there, I believe there aren't that many stealth games in 3D and featuring online, co-op multiplayer. Think of it as a sort of modern Tenchu, with cel-shading art style, and supernatural powers.
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For the uninitiated, could you please let us know what Aragami Shadow Edition is all about?Īragami is a stealth game in which you play as an undead assassin with the power to control the shadows.